helloriker wrote:
Yeah, I don't think I could do the building of terrain full time to pay the bills but I definately could do a terrain business. The trick for me is to get to the sustained point where I can just design new stuff and learn new techniques of doing things rather then the mass production of those designed pieces
Believe me, it's a tricky balance juggling between doing the everyday work (website maintenance, order processing/shipping, answering questions from customers, and producing existing product) and having time for the design aspects of creating new products. I would love to have an extra 10-15 hours a week free to devote to nothing but new product development but it never seems to work out that way.

Add in the time spent attending conventions and meeting with the retailers who carry my products and it really does amount to a full time (40-60 hr per week) job.