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        <title>New Mold Suggestions</title>
        <link>http://hirstarts.yuku.com/forums/2</link>
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		<item>
			<title><![CDATA[ Gothic and Egyptian low walls ]]></title>
			<link>http://hirstarts.yuku.com/topic/4173/t/Gothic-and-Egyptian-low-walls.html</link>
			<description><![CDATA[ I don&#39;t know if this is feasible or really needed, but I got this thought while using the new low wall for sci-fi. What about a similar treatment for the
Gothic and Egyptian lines? The suggestion of walls that looks &quot;busy&quot; while still only half an inch high, to be used like the sci-fi low walls. The
treatment could possibly be about what type of decor that is put on the outside of the wall, rather than teh wall itself. This is maybe just a random thought,
that is too difficult... ]]></description>

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			<author>feeds@yuku.com (willypold)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4173</guid>
			<pubDate>Thu, 29 Oct 2009 07:28:29 GMT</pubDate>
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		<item>
			<title><![CDATA[ Aiuto per colata marmorina! ]]></title>
			<link>http://hirstarts.yuku.com/topic/4153/t/Aiuto-per-colata-marmorina-.html</link>
			<description><![CDATA[ Salve ragazzi...
<br>
<br>
facevo delle ricerche in rete per trovare una soluzione ad un mio progetto e mi sono iscritto!!So che c&#39;entra poco e nulla con le vostre creazioni, che sn
stupende, ma avrei veramente bisogno di alcuni consigli riguardo al colaggio di marmorina in uno stampo di gomma siliconica bivalva;
<br>
<br>
Il mio problema è semplicemente questo: quando tiro fuori il pezzo è pieno di bolle e bollicine, soprattutto nella parte che corrisponde alla parte superiore
dello... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (manueldesign)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4153</guid>
			<pubDate>Sun, 18 Oct 2009 11:11:30 GMT</pubDate>
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		<item>
			<title><![CDATA[ Oktoberfest! (Tavern Accessories) ]]></title>
			<link>http://hirstarts.yuku.com/topic/4127/t/Oktoberfest-Tavern-Accessories-.html</link>
			<description><![CDATA[ <font size="5"><em>&quot;After completing your tour of duty at the border keep you trudge into town, tired of your journey you look for something to slake your
thirst. You see a tavern ahead, you head in to see what your coppers can buy...&quot;</em></font>
<br>
<br>
In the tradition of nearly every role playing game where the players meet at a table of some suitably seedy bar we have the following:
<br>
<br>
Two of these make the legs of a trestle table:
<br>
<img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ZombieEngineer)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4127</guid>
			<pubDate>Tue, 06 Oct 2009 03:28:01 GMT</pubDate>
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		<item>
			<title><![CDATA[ What makes a good mold suggestion? ]]></title>
			<link>http://hirstarts.yuku.com/topic/4125/t/What-makes-a-good-mold-suggestion-.html</link>
			<description><![CDATA[ <p>Bruce,
<br>
<br>
What sort of stuff should people include in their suggestions that would help you design a new mold?
<br>
<br>
How useful do you find:
<br>
- Links and pictures of &quot;inspiration&quot;
<br>
- Explaination of how the item could be used in:
<br>
  a) Board games (eg: Space hulk, Robo Rally, etc)
<br>
  b) Roleplaying games
<br>
  c) Wargames
<br>
  d) Diaramas
<br>
<br>
ZombieEngineer</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ZombieEngineer)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4125</guid>
			<pubDate>Mon, 05 Oct 2009 05:21:41 GMT</pubDate>
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			<title><![CDATA[ Any update on the round tower roof? ]]></title>
			<link>http://hirstarts.yuku.com/topic/4111/t/Any-update-on-the-round-tower-roof-.html</link>
			<description><![CDATA[ Hi Bruce, I would be very interested in finding out how close the tower roof is to being ready for sale. I really want one of those molds.
<br>
<br>
Thanks ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (The Red Graf)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4111</guid>
			<pubDate>Mon, 28 Sep 2009 20:05:27 GMT</pubDate>
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		<item>
			<title><![CDATA[ Doors and floors for Space Hulk and Star Wars ]]></title>
			<link>http://hirstarts.yuku.com/topic/4098/t/Doors-and-floors-for-Space-Hulk-and-Star-Wars.html</link>
			<description><![CDATA[ Hello Everyone!
<br>
<br>
I just thought I would start a new thread since the other one was getting pretty long.
<br>
<br>
Here&#39;s a photo of the bulkhead door.  I photoshopped them back-to-back so you could see what the finished door would look like.  It would look a lot better
being in the same color as the rest (instead of white plastic).
<br>
<br>
<img src="http://hirstarts.com/hulk11.jpg" alt="image">
<br>
<br>
The ramp at the bottom is a separate piece.  It glues back-to-back (like... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Bruce Hirst)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4098</guid>
			<pubDate>Wed, 23 Sep 2009 12:37:32 GMT</pubDate>
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			<title><![CDATA[ 28mm Sandbags ]]></title>
			<link>http://hirstarts.yuku.com/topic/4090/t/28mm-Sandbags.html</link>
			<description><![CDATA[ with fabric texture! Would be perfect for Warhammer 40k ]]></description>

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			<author>feeds@yuku.com (charger)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4090</guid>
			<pubDate>Mon, 21 Sep 2009 18:18:07 GMT</pubDate>
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		<item>
			<title><![CDATA[ Gothic ornemental piece ]]></title>
			<link>http://hirstarts.yuku.com/topic/4089/t/Gothic-ornemental-piece.html</link>
			<description><![CDATA[ Hello,
<br>
<br>
While walking along a church near of my town, I noticed a small decorative part which could improve somehow boring plain gothic walls.
<br>
<br>
This is a triangular part (from the top point of view) rising from the rectangular block. Some are a smaller triangle over a trapezoidal part.
<br>
<br>
You can more easily figure out from these pictures.
<br>
<br>
<img src="http://images.yuku.com/image/jpeg/85726bc1bd473463531737d92da1fb411face775.jpg" alt="image"><img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Sproutch)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4089</guid>
			<pubDate>Mon, 21 Sep 2009 12:12:55 GMT</pubDate>
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		<item>
			<title><![CDATA[ Star Wars Mold Suggestion - Updated with pics from my mold, thanks guys. ]]></title>
			<link>http://hirstarts.yuku.com/topic/4086/t/Star-Wars-Mold-Suggestion-Updated--pics---mold-thanks-guys-.html</link>
			<description><![CDATA[ Hey guys, I just finally bought my first batch of terrain tiles and walls after seeing some really great examples of Tatooine on the web. I&#39;m going to be
using the molds to make terrain for the miniature battles game but more importantly my elaborate star wars RPG I&#39;m planning to host after we finish our
current D&amp;D campaign. I got a mix sci-fi and egyptian tiles that I think will be really great for almost everything I plan to do. (I think the new junk
mold with the pipes is... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (VigoSprax)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4086</guid>
			<pubDate>Thu, 17 Sep 2009 22:34:12 GMT</pubDate>
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			<title><![CDATA[ new molds idea - STEAMPUNK ]]></title>
			<link>http://hirstarts.yuku.com/topic/4076/t/new-molds-idea-STEAMPUNK.html</link>
			<description><![CDATA[ There are lots of bits here and there that would fit with steampunk, the new pipe molds are just right for boilers and steam pipes, but we need big gears (and
little gears) panels with lots of steel rivets and other odds and ends.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (1632fan)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4076</guid>
			<pubDate>Thu, 10 Sep 2009 21:09:06 GMT</pubDate>
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			<title><![CDATA[ More basic wall blocks for the Sci-fi line ]]></title>
			<link>http://hirstarts.yuku.com/topic/4072/t/More-basic-wall-blocks-for-the-Sci-fi-line.html</link>
			<description><![CDATA[ Let&#39;s have a mold with just basic building blocks with some decor for the sci-fi line. I specifically want pieces of the following shapes and dimensions:
<br>
<br>
0.25 x 0.5 x 1
<br>
0.25 x 0.5 x 1.5
<br>
0.25 x 0.5 x 2
<br>
<br>
0.5 x 0.5 x 1
<br>
0.5 x 0.5 x 1.5
<br>
0.5 x 0.5 x 2
<br>
<br>
Also additional versions of the 0.25 x 1 x 1.5 from the Sci-fi wall mold, but with a flat front.
<br>
<br>
I would love to have a kind of surface for these that would fall somewhere between the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (willypold)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4072</guid>
			<pubDate>Thu, 10 Sep 2009 00:21:59 GMT</pubDate>
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		<item>
			<title><![CDATA[ Cavern molds discussion ]]></title>
			<link>http://hirstarts.yuku.com/topic/4058/t/Cavern-molds-discussion.html</link>
			<description><![CDATA[ Before I start, I just want to make it clear that I am both very grateful for the work that Bruce puts into all his molds, and think personally that they are
of the highest quality. I own all the cavern molds, and they suit my needs perfectly.
<br>
This is therefore just a general question, to open a discussion, and is in no way meant to &quot;out&quot; people, but just to generate ideas.
<br>
I&#39;ve heared people on more than one occasion (in the chat room, and possibly in other threads)... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ukdane)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4058</guid>
			<pubDate>Sat, 05 Sep 2009 11:40:20 GMT</pubDate>
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		<item>
			<title><![CDATA[ ruined fieldstone round tower ]]></title>
			<link>http://hirstarts.yuku.com/topic/4052/t/ruined-fieldstone-round-tower.html</link>
			<description><![CDATA[ hi, i have a suggestion for you :
<br>
You should create a mould witch merge the &quot;Round tower&quot; and the &quot;ruined fieldstone&quot;. This mould should be usefull to make ruined castles.
It will be ideal with several windows and arch sizes.
<br>
It should be the same mould as the #164 (round connector pieces) with the fieldstone texture.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (protana)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4052</guid>
			<pubDate>Wed, 02 Sep 2009 04:33:24 GMT</pubDate>
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		<item>
			<title><![CDATA[ dead guy molds ]]></title>
			<link>http://hirstarts.yuku.com/topic/4046/t/dead-guy-molds.html</link>
			<description><![CDATA[ This is totally out of the realm of typical Bruce Hirst, because it&#39;s neither precise nor architecture, but I would love to see a dead guy mold. Whenever
my players kill a bad guy, the bad guy mini leaves the board, because, well, 1&quot; based minis look stupid on their sides and take up too much gaming room.
I&#39;ve started replacing them with 1&quot; bundles of cloth, dipped in glue to harden and painted to look like a bloody mess of a creature. That square
becomes difficult terrain... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (elfinn3)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4046</guid>
			<pubDate>Sun, 30 Aug 2009 18:35:58 GMT</pubDate>
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			<title><![CDATA[ Been looking at Malifaux... ]]></title>
			<link>http://hirstarts.yuku.com/topic/4045/t/Been-looking-at-Malifaux-.html</link>
			<description><![CDATA[ Been looking at this miniatures game since GenCon and I just realized that there is a severe lack of viable Old West, Victorian or Steam Punk terrain out
there.  Now, for for Old West I&#39;m thinking wooden plank buildings, maybe some appropriate scenery bits to go with it.  The other two, I could probably come
up with something good with the gothic molds and some small pipe molds so it&#39;s not as important, although some targeted scenery bits would be cool. <img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (AmishLuvah76)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4045</guid>
			<pubDate>Sun, 30 Aug 2009 17:36:12 GMT</pubDate>
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		<item>
			<title><![CDATA[ Post Holocaust mold ]]></title>
			<link>http://hirstarts.yuku.com/topic/4043/t/Post-Holocaust-mold.html</link>
			<description><![CDATA[ I would love to see a post holocaust mold.  Jersey barriers, oil drums, tire walls,  corrugated tin plates with and without damage to build shanty towns etc. 
It would be sweet to have some stuff to use with <a title="Warlands" target="_blank" href="http://www.aberrantgames.com/warlands.html">Warlands</a>.  Maybe
some light poles and telephone poles.  even some weapons to mount to Hotwheel cars for use in the game.  Yeah, that would kick A**!
<br>
<br>
Glisson
<br>
<br>
<a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Glisson)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4043</guid>
			<pubDate>Sun, 30 Aug 2009 01:32:06 GMT</pubDate>
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		<item>
			<title><![CDATA[ "Chamber of Torment" accessory mold? ]]></title>
			<link>http://hirstarts.yuku.com/topic/4032/t/-Chamber-of-Torment-accessory-mold-.html</link>
			<description><![CDATA[ I noticed that the dungeon accessories mold doesn&#39;t include any of the usual torture chamber fixtures- braziers, stocks, pillory, whipping post, chains
hanging from the walls, rack, iron maiden, roasting spit, that kind of stuff. So, what would you put on such a mold for some of your darker dungeons?
<br>
<br>
<br>
Just an idea for a later mold, since I know Bruce&#39;s schedule is booked between RoboRally, Space Hulk and the conical roofs. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (603)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4032</guid>
			<pubDate>Thu, 27 Aug 2009 16:56:58 GMT</pubDate>
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		<item>
			<title><![CDATA[ New possible molds for Space Hulk or Star Wars ]]></title>
			<link>http://hirstarts.yuku.com/topic/4019/t/New-possible-molds-for-Space-Hulk-or-Star-Wars.html</link>
			<description><![CDATA[ Hello Everyone!
<br>
<br>
While working on the conical roof molds I&#39;ve had some ideas about a couple new molds for Space Hulk or any starship games.  I&#39;m making sketches at the
moment but have several clear ideas, even to the point of exactly what the pieces should be and how they will be arranged on the final mold.
<br>
<br>
These will use the current 1.5&quot; sci-fi floor tiles and I&#39;ll probably made a couple additional floor tile molds to go along with it.
<br>
<br>
This new... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Bruce Hirst)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4019</guid>
			<pubDate>Sun, 23 Aug 2009 08:18:53 GMT</pubDate>
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		<item>
			<title><![CDATA[ Furniture? ]]></title>
			<link>http://hirstarts.yuku.com/topic/4007/t/Furniture-.html</link>
			<description><![CDATA[ This may have been suggested before, but what about some furniture molds? Maybe a bookcase, an armoire, and some other things that would be good as a single
cast piece (suggestions welcome).
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kodiak3d)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/4007</guid>
			<pubDate>Tue, 18 Aug 2009 18:32:36 GMT</pubDate>
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		<item>
			<title><![CDATA[ Cracked stone blocks - regular size ]]></title>
			<link>http://hirstarts.yuku.com/topic/3984/t/Cracked-stone-blocks-regular-size.html</link>
			<description><![CDATA[ Mold 282 has the 1&quot;x1/2&quot;x1/4&quot; blocks with heavy cracks in it, basically a cavern texture.  I&#39;d LOVE to see this texture carried forward into
the full size basic block mold (like the #40). 
<br>
<br>
Currently I&#39;m hand-carving the texture into the blocks for a very small build, but if this was available to cast... Imagine &quot;almost&quot; ruined
buildings, just before falling before the elements.
<br>
<br>
G--
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Galileo)</author>
			<guid isPermaLink="true">http://hirstarts.yuku.com/topic/3984</guid>
			<pubDate>Mon, 10 Aug 2009 18:01:09 GMT</pubDate>
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